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Bug: PBR shader: $detailmask doesn't work with blend mode 10 #1808

@lenship2

Description

@lenship2

Describe the bug

Blend mode 10, which enabled blending bumpmaps, is an incredibly useful detail texture mode. However, it doesn't work with $detailmask, which makes its current implementation very limited.

To Reproduce

  1. Have a bumpmapped detail texture and a greyscale detailmask
  2. $detailblendmode 10 and $detailmask "[directory]/[texture]_detailmask"
  3. Observe in game

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detailbug.zip

Expected Behavior

$detailmask should mask the detail texture

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    Type: BugThis is a problem with something that should be working one way, but isn't.What: GraphicsGraphics-related stuff

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