Description
Network Manager fails to spawn NetworkObjects with suspicious Hash ID on client connect
Reproduce Steps
( we have already tried :
-
Deleting and regenerating the Network Prefabs list)
-
Start host and spawn network objects (many of them)
-
Join a client
-
Client displays error in console
Actual Outcome
Network Object is not spawned locally on client
Expected Outcome
Network Object is spawned locally on client
Screenshots
Environment
- OS: Windows 11
- Unity Version: 6000.3.11f1
- Netcode Version: 2.10.0
- Netcode Commit: x
- Netcode Topology: Client Server
Additional Context
Why don't the error logs display the name of the problematic object / prefab?
There are also more errors happening but we will create a new Issue for them (Invalid Destroy)

Description
Network Manager fails to spawn NetworkObjects with suspicious Hash ID on client connect
Reproduce Steps
( we have already tried :
Deleting and regenerating the Network Prefabs list)
Start host and spawn network objects (many of them)
Join a client
Client displays error in console
Actual Outcome
Network Object is not spawned locally on client
Expected Outcome
Network Object is spawned locally on client
Screenshots
Environment
Additional Context
Why don't the error logs display the name of the problematic object / prefab?
There are also more errors happening but we will create a new Issue for them (Invalid Destroy)